Captured liveType: Command
ACTIVATE
Keywords: activate
This help file was captured from the live game. Game behavior remains the final authority if implementation changes.
Keywords: activate
This help file was captured from the live game. Game behavior remains the final authority if implementation changes.
ACTIVATE Author: Command Master Keywords: activate Type: Command Syntax: activate <item>|<inv slot> [target] [room|inv|eq] Using 'room', 'inv', or 'eq' will ensure an item will only be from that location (the room or your inventory or eq). Optional. The activate command allow you to use an item to perform some function. For example, pressing a button may open a door nearby. Some buttons can be pressed only once per reset while others can be pressed multiple times. To determine if an item can be activated look at or inspect it. See: help inventory, help inspect, help look,