Captured liveType: Command

EMOTE

Keywords: emote

This help file was captured from the live game. Game behavior remains the final authority if implementation changes.

In-Game Help Text

EMOTE
Author: Command Master
Keywords: emote
Type: Command

Syntax: emote <message> - displays the message to the room, with your name first.


Emote displays a message to the room for role play purposes. Your name is highlighted in
yellow and quoted speech is highlighted in green. You can use $c to insert your capitalized
name.

Example:
emote jumps up on the table
Would show up as:
Dayrinni jumps up on the table.

A message that opens with punctuation runs straight on from your name, so possessives and
asides read naturally. A message that does not already end in . ? or ! gets a period.
Example:
emote 's eyes narrow
Would show up as:
Dayrinni's eyes narrow.

You can insert your character's pronouns based on your sex: $e (he/she), $s (his/her), and
$m (him/her).
Example:
emote grins and cracks $s knuckles.
Would show up as (for a male character):
Dayrinni grins and cracks his knuckles.

Capitalized $E (he/she), $S (his/her), and $M (him/her) insert your target's pronouns
instead - the nearest player or NPC you name with @ before the token.
Example:
emote claps @john on the back as $E grins.
Would show up as (if John is male):
Dayrinni claps John on the back as he grins.

You can target players, NPCs, or objects using the @ prefix, which is replaced with the
target's name.
Example:
emote looks at @john and waves at @sword
Would show up as:


Dayrinni looks at John and waves at an iron sword.

Targets are searched in this order: players/NPCs in the room, inventory, equipment, then
room objects.

Punctuation after a target is kept, so you can write possessives and asides straight
through.
Example:
emote looks at @john's red eyes, then at @sword...
Would show up as:
Dayrinni looks at John's red eyes, then at an iron sword...

For precise targeting, use a prefix modifier:
@name - searches all (player/NPC, then inventory, equipment, room)
@self or @me - your own name, so a line can refer back to you
@p:name - player/NPC only
@i:name - inventory only (also supports slot: @i:2 for slot 2)
@e:name - equipment only
@r:name - room only (also supports slot: @r:3 for slot 3)

See: help socials, help smote, help pose, help wmote, help mood, help think, help role play