Current Signal

Checking the world…

Adventurers Online Checking…
Latest Signal Checking…
See who is in game
  • Checking…

At a Glance

Activity and reliability

Current PlayersAdventurers right now
24-Hour PeakCollecting samples
7-Day AverageCollecting samples
30-Day AverageCollecting samples
30-Day Player-HoursCombined time in world
30-Day Active TimeSamples with players online
30-Day UptimeSuccessful world checks
All-Time PeakSince tracking began

Preparing the first historical sample…

Recent Direction

Activity trends

Waiting for two full seven-day periods…
Waiting for two full 30-day periods…

Trends compare rolling periods of equal length, not partial calendar weeks or months.

Last 24 Hours

Player activity by hour

Each bar shows the highest adventurer count observed during that hour. Times use your device's local time.

Collecting hourly activity…

Recent Days

Daily activity and reliability

Daily rows use UTC dates so monitoring remains consistent across time zones and daylight-saving changes.

DateUptimeAveragePeakPlayer-HoursActive Time
Collecting daily history…

Weekly

Last 13 calendar weeks

Weeks begin Monday at 12:00 a.m. UTC. The current week is partial and updates every five minutes.

WeekUptimeAveragePeakPlayer-HoursActive Time
Collecting weekly history…

Monthly

Last 13 calendar months

The first month begins when monitoring started, so it may contain only part of that month.

MonthUptimeAveragePeakPlayer-HoursActive Time
Collecting monthly history…

Yearly

Long-term world activity

Yearly totals will become more useful as the tracker builds a permanent history.

YearUptimeAveragePeakPlayer-HoursActive Time
Collecting yearly history…

All Time

Complete monitoring history

This combines every activity summary collected since Live World monitoring began.

PeriodUptimeAveragePeakPlayer-HoursActive TimeSamples
Collecting all-time activity history…

World Records

Since monitoring began

Highest PopulationAdventurers online at once
Busiest DayCollecting history
Busiest HourCollecting history
Most Active WeekdayCollecting history
Most Active TimeShown in your local time
Highest Daily AverageCollecting history
Highest Weekly AverageCollecting history
Highest Yearly AverageCollecting history

How This Works

Real observations, not estimates

  • Five-minute monitoring: the status service checks the public game menu every five minutes and records whether the world responded.
  • Adventurer activity: averages and peaks use the adventurer count reported by the game. Staff roles are not included in those totals.
  • Player-hours: each five-minute sample contributes the combined time represented by the players online. Six players observed for ten minutes equal one player-hour.
  • Active time: the percentage of successful samples where at least one adventurer was online.
  • Privacy: historical records contain only reachability, time, and aggregate player counts. Character names are shown live but are not stored in activity history.
  • Uptime meaning: uptime represents successful checks from the monitoring service. A network interruption between the monitor and game can also appear as a missed signal.
  • Long-term history: detailed five-minute samples are retained for 90 days. Anonymous hourly and daily summaries are retained so weekly, monthly, yearly, and record statistics can continue growing.
  • Record fairness: daily and weekly average records require substantial coverage so a short partial period cannot become the record.