Monitoring Paused

DGR live-world tracking has ended

Dragon's Gate Reborn is paused now that the original Dragon's Gate has returned.

The information below is an archived record of DGR activity collected during 2026. No new game connections or samples are being made.

Final Recorded Signal

Loading the archive…

Adventurers at Final Check Loading…
Final Signal Loading…
Final recorded roster
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At a Glance

Activity and reliability

Current Players—Adventurers right now
24-Hour Peak—Collecting samples
7-Day Average—Collecting samples
30-Day Average—Collecting samples
30-Day Player-Hours—Combined time in world
30-Day Active Time—Samples with players online
30-Day Uptime—Successful world checks
All-Time Peak—Since tracking began

Preparing the first historical sample…

Recent Direction

Activity trends

Waiting for two full seven-day periods…
Waiting for two full 30-day periods…

Trends compare rolling periods of equal length, not partial calendar weeks or months.

Last 24 Hours

Player activity by hour

Each bar shows the highest adventurer count observed during that hour. Times use your device's local time.

Collecting hourly activity…

Recent Days

Daily activity and reliability

Daily rows use UTC dates so monitoring remains consistent across time zones and daylight-saving changes.

DateUptimeAveragePeakPlayer-HoursActive Time
Collecting daily history…

Weekly

Last 13 calendar weeks

Weeks begin Monday at 12:00 a.m. UTC. The current week is partial and updates every five minutes.

WeekUptimeAveragePeakPlayer-HoursActive Time
Collecting weekly history…

Monthly

Last 13 calendar months

The first month begins when monitoring started, so it may contain only part of that month.

MonthUptimeAveragePeakPlayer-HoursActive Time
Collecting monthly history…

Yearly

Long-term world activity

Yearly totals will become more useful as the tracker builds a permanent history.

YearUptimeAveragePeakPlayer-HoursActive Time
Collecting yearly history…

All Time

Complete monitoring history

This combines every activity summary collected since Live World monitoring began.

PeriodUptimeAveragePeakPlayer-HoursActive TimeSamples
Collecting all-time activity history…

World Records

Since monitoring began

Highest Population—Adventurers online at once
Busiest Day—Collecting history
Busiest Hour—Collecting history
Most Active Weekday—Collecting history
Most Active Time—Shown in your local time
Highest Daily Average—Collecting history
Highest Weekly Average—Collecting history
Highest Yearly Average—Collecting history

How This Works

Real observations, not estimates

  • Monitoring period: the status service checked the public DGR game menu every five minutes during the 2026 beta. Monitoring is now disabled.
  • Adventurer activity: averages and peaks use the adventurer count reported by the game. Staff roles are not included in those totals.
  • Player-hours: each five-minute sample contributes the combined time represented by the players online. Six players observed for ten minutes equal one player-hour.
  • Active time: the percentage of successful samples where at least one adventurer was online.
  • Privacy: historical records contain only reachability, time, and aggregate player counts. Character names are shown live but are not stored in activity history.
  • Uptime meaning: uptime represents successful checks from the monitoring service. A network interruption between the monitor and game can also appear as a missed signal.
  • Long-term history: detailed five-minute samples are retained for 90 days. Anonymous hourly and daily summaries are retained so weekly, monthly, yearly, and record statistics can continue growing.
  • Record fairness: daily and weekly average records require substantial coverage so a short partial period cannot become the record.