Oog-ra illustration

Background

The strongest and least intelligent of all the races, some say the Oog-ra were created by the Lords of Chaos as a joke on the Thugians. The theory has started plenty of brawls. While it is generally safe to tell an Oog-ra they are stupid, it is not wise to say Thugians are smarter.

Oog-ras are said to have come from one of the icy Northern Isles. Their large body mass and thick fur give them strong resistance to cold. An Usilin scholar traced their origins to a remote mountain range on the Northern Isles of Crescent Lake, where explorers found signs of recent Oog-ra encampments.

In one camp, the Oog-ra had enshrined a massive rock. Scholars suspect this was because the tribal elder could not break it, a remarkable feat in the icy wastes.

During the height of the Frontacian Empire, a proposal was made to exterminate the Oog-ra on the grounds that they lowered the intelligence of all sentient races. When rejected, a second proposal suggested breeding Oog-ra to raise their intelligence. The proposer was instead given to the Oog-ra to play with, based on the theory that he was a fool.

Appearance

Eyes

Light brown, dark brown, reddish brown, hazel, amber, dull black, pitch black

Hair

Dull black, glossy black, reddish black, bluish black, purplish black, light brown, dark brown, chestnut brown, honey brown, sable

Build

Extremely large, hairy humanoids with a sloping forehead and protruding brow

Presence

Massive frame with sunken eyes and heavy fur

Temperament

Oog-ras would be mean if they were smart enough. Their small minds barely qualify them as sentient. Ruled primarily by instinct, they can be violent but rarely with malicious intent.

Because of their low intelligence, they are easily manipulated and often used by other races to do their dirty work.

Tendencies

A happy Oog-ra is a nice Oog-ra. An angry Oog-ra is like a mountain with a death wish. They love smashing things, especially anything that makes a lot of noise.

The best way to keep an Oog-ra happy is to give them a club in an alchemist's shop.

Traits

Advantages: Incredible strength.

Hindrances: Incredible stupidity. Large size and slow movement make them easy targets.

Alignment: Chaotic

Professions: Fighters and Barbarians