"Victory is reserved for those who are willing to pay its price." - Sun Tzu
Foresters are wilderness specialists built around scouting, ranged combat, and field utility. They read terrain, track movement, and control encounters through positioning instead of brute force. Their spell access is limited but practical, with a focus on nature support, animal interaction, and sustained hunting efficiency. Foresters can use broad armor options, though lighter setups typically preserve mobility and skill performance in active field play.
Guild Locations
Spur
Travel out the west gate of Spur and search for a hut in the Oak Woods. Enter and then type "train list all".
Special Abilities
Skinning
Skinning is the knowledge of how to remove the body parts from an animal without significantly damaging them.
Missile Weapons
Missile Weapons represents training with and knowledge of how to use "launcher" weapons. Such weapons include bows, crossbows, and slings.
Magick
Foresters have limited access to Magickal Abilities.
Signature Spells
Plant Spike
Nature's Renewal
Heal Animal Aura
Calm Animal Aura
Sharp Shoot
Characteristic Focus
- Perception: Useful for any Forester for finding tracks or searching through the Forest for hidden pathways.
- Dexterity/Agility: Dexterity is especially useful in your ability to use various weapon types, as well as for the skinning of animals. Agility is useful for the Foresters ability to dodge in and out of the Forest and be difficult to hit with melee related attacks.
- Constitution: Helpful in providing the Forester with the health they require to live a long and healthy life!
- Alignment: Orderly
Important Skills
Missiles
Skinning
First Aid
Tracking
Key Stats
Perception
Dexterity
Constitution
Especially Suited Races
Fir Elf
Human
Elder RP Note
Foresters stand out in roleplay when they behave like terrain experts: watch signs, call movement routes, and treat woods, weather, and tracks as active gameplay information instead of background flavor.