Overview

Forester class illustration

"Victory is reserved for those who are willing to pay its price." - Sun Tzu

Foresters are wilderness specialists built around scouting, ranged combat, and field utility. They read terrain, track movement, and control encounters through positioning instead of brute force. Their spell access is limited but practical, with a focus on nature support, animal interaction, and sustained hunting efficiency. Foresters can use broad armor options, though lighter setups typically preserve mobility and skill performance in active field play.

Guild Locations

Spur Travel out the west gate of Spur and search for a hut in the Oak Woods. Enter and then type "train list all".

Special Abilities

Skinning Skinning is the knowledge of how to remove the body parts from an animal without significantly damaging them. Missile Weapons Missile Weapons represents training with and knowledge of how to use "launcher" weapons. Such weapons include bows, crossbows, and slings. Magick Foresters have limited access to Magickal Abilities.

Signature Spells

  • Plant Spike
  • Nature's Renewal
  • Heal Animal Aura
  • Calm Animal Aura
  • Sharp Shoot

Characteristic Focus

- Perception: Useful for any Forester for finding tracks or searching through the Forest for hidden pathways. - Dexterity/Agility: Dexterity is especially useful in your ability to use various weapon types, as well as for the skinning of animals. Agility is useful for the Foresters ability to dodge in and out of the Forest and be difficult to hit with melee related attacks. - Constitution: Helpful in providing the Forester with the health they require to live a long and healthy life! - Alignment: Orderly

Important Skills

  • Missiles
  • Skinning
  • First Aid
  • Tracking

Key Stats

  • Perception
  • Dexterity
  • Constitution

Especially Suited Races

  • Fir Elf
  • Human

Elder RP Note

Foresters stand out in roleplay when they behave like terrain experts: watch signs, call movement routes, and treat woods, weather, and tracks as active gameplay information instead of background flavor.