Manual Index
Choose your profession
An adventurer's class defines their profession, guild, and core skills. The live creation screen currently offers ten selections: eight profession families, with Clerics separated into Heart, Sword, and Hand. Dracos do not choose a class.
At a glance
Compare the classes
This overview summarizes each class's documented identity. Follow the detail links before making your choice; systems continue to be refined during beta.
| Class | Primary focus | Learning curve | Character style |
|---|---|---|---|
| Barbarian | Physical combat and berserk attacks | Direct | A relentless combatant who accepts risk for greater damage. |
| Bard | Performance, role-play, and varied support | Varied | An entertainer and storyteller with limited magick and fighting ability. |
| Cleric | Faith, spellcasting, and an order-specific role | Specialized | A deity-bound adventurer following the Heart, Sword, or Hand. |
| Fighter | Weapons, armor, and dependable frontline combat | Approachable | A flexible weapon specialist who is straightforward to begin and deep to master. |
| Forester | Wilderness, scouting, and ranged combat | Moderate | A field specialist who uses terrain, tracking, and positioning. |
| Psion | Psionic pressure, control, and perception | Advanced | A mental specialist whose success depends on timing and resource control. |
| Thief | Stealth, deception, theft, and escape | Specialized | A patient opportunist who controls when and how to engage. |
| Rune Mage | Rune magick and elemental paths | Advanced | A powerful spellcaster balancing preparation, armor limits, and spell strategy. |
Learning curve describes how much system knowledge the class generally asks of a new player; it is not a power ranking.
Classes
Bard
Individuals that have the ability to entertain through music, verse, and performance are the classical Bard image of Aradath.
Cleric
Clerics have taken many vows to their deity and are required to uphold the deity's unique practices and codes (see the section on religion).
Forester
Foresters are roamers of the woodlands, trained in the arts of wilderness survival, scouting, and protection.
Psion
Psions are a class who has devoted their lives to the pursuit and study of psionic ability.