Overview
The Rune Mage is primarily a user of magick. Those who wield magick in any form are capable of some of the greatest feats in Dragon's Gate Reborn. However, with such power also comes some equally monumental drawbacks, no matter which magickal art is chosen. The biggest restriction a mage will encounter is the amount of armor he may wear. Many of the magickal arts require freedom of movement. Binding armor will often reduce the effectiveness of a spell. Additionally, the metal used in forging the heavier suits of armor can cause a mage's spell to fizzle ineffectively, or even injure him. This also applies to metal weapons in use. The race of the mage can be as much a determiner of which arts are available to him as his characteristics' scores. Much of a mage's life is bound up in ritual and arcane lore. Trial and error is the best way to learn to play a mage adventurer. This may make the mage the toughest character to learn to use effectively, as many unforeseen issues tend to crop up during play. However, once a good strategy of play is developed, the mage can be the most powerful adventurer available.
Guild Locations
Spur
There are 5 mage towers to train in. Each tower represents one of the five elements. Roleplay and ask around to find each tower. Once you enter the correct location, type "train list all".
Special Abilities
Magick
Magick while other classes may have the ability to cast spells, runemages excel in this area.
Characteristic Focus
- Intelligence/Wisdom: Critical for understanding complex runes and casting powerful spells. Directly affects spell effectiveness and mana pool.
- Constitution: Important for surviving combat situations where physical endurance is required.
- Dexterity/Agility: Useful for avoiding attacks and for the precise hand movements required in spellcasting.
- Perception: Helpful for identifying magical auras and understanding the nature of enchantments.
- Alignment: Any (though many Runemages gravitate toward Order due to the disciplined study required)
Important Skills
- Shield
- Brawling
- First Aid
- Magick
Key Stats
- Intelligence
- Wisdom
- Constitution
- Dexterity
- Agility
Especially Suited Races
- San Elf
- Secian
- Drag-al
- Human
- Psycian
- Anthian
Elder RP Note
Runemages are the scholars and wielders of arcane power in Aradath. Through years of study and practice, they unlock the mysteries of runes and harness raw magical energy. Unlike other spell casters who might rely on divine favor or innate ability, Runemages achieve their power through discipline, research, and understanding of fundamental magical principles. They excel in both offensive and defensive magic, making them formidable opponents in combat and valuable allies in exploration. A skilled Runemage can reshape the battlefield with area spells, protect allies with defensive enchantments, and solve problems through creative application of magical knowledge. While physically weaker than martial classes, their mastery of the arcane makes them among the most versatile and powerful characters in the game.