Overview

The Rune Mage is primarily a user of magick. Those who wield magick in any form are capable of some of the greatest feats in Dragon's Gate Reborn. However, with such power also comes some equally monumental drawbacks, no matter which magickal art is chosen. The biggest restriction a mage will encounter is the amount of armor he may wear. Many of the magickal arts require freedom of movement. Binding armor will often reduce the effectiveness of a spell. Additionally, the metal used in forging the heavier suits of armor can cause a mage's spell to fizzle ineffectively, or even injure him. This also applies to metal weapons in use. The race of the mage can be as much a determiner of which arts are available to him as his characteristics' scores. Much of a mage's life is bound up in ritual and arcane lore. Trial and error is the best way to learn to play a mage adventurer. This may make the mage the toughest character to learn to use effectively, as many unforeseen issues tend to crop up during play. However, once a good strategy of play is developed, the mage can be the most powerful adventurer available.

Guild Locations

Spur There are 5 mage towers to train in. Each tower represents one of the five elements. Roleplay and ask around to find each tower. Once you enter the correct location, type "train list all".

Special Abilities

Magick Magick while other classes may have the ability to cast spells, runemages excel in this area.

Characteristic Focus

Details coming soon.

Important Skills

  • Shield
  • Brawling
  • First Aid
  • Magick

Key Stats

  • Intelligence
  • Wisdom
  • Constitution
  • Dexterity
  • Agility

Especially Suited Races

Details coming soon.

Elder RP Note

Details coming soon.