Overview

Thieves are masters of stealth, deception, and pressure control. They specialize in disguise, lockwork, hiding, theft, and escape routes, and they thrive when they can choose the angle of engagement. Most thieves avoid fair fights, preferring to strike from advantage, disrupt targets, and vanish before retaliation. In roleplay terms, thief life ranges from quiet professional infiltrator to open opportunist, but the core identity stays the same: patience, precision, and control of risk.

Guild Locations

Spur Thieves' guild access is handled in character and not posted publicly.

Special Abilities

Pick Pockets Picking pockets is an art form, consisting of reaching into the coin-purse of another and grabbing whatever silver (or hopefully gold) there is. Stealth Stealth is the ability to move within the shadows from room to room, without being seen. Pick Locks Pick Locks. Disguise Disguise.

Signature Spells

  • Poison Dart
  • Quick Feet
  • Glance
  • Rush
  • Dazzle

Characteristic Focus

- Intelligence/Wisdom: Useful for figuring out how to work locks and traps, also helps the Thief be able to cast spells stolen from other classes in the game to provide more realism to their disguises. - Dexterity/Agility: Exceedingly useful as this class relies heavily on these two characteristics in almost all aspects of its trade. Dexterity is especially key for picking pockets, working on locks, and other thiefly related actions. Agility is vastly important for a thief, as it provides for them the ability to escape harms way through fast movement and making them difficult to hit with weapons. - Constitution: Helpful in resisting the poisons that every thief will encounter during his lock/trap disarming career. - Perception: Useful for any thief that wishes to find hidden items. - Alignment: Entropic, Chaotic

Important Skills

  • Stealth
  • Hiding
  • Backstab
  • Disguise

Key Stats

  • Dexterity
  • Agility
  • Perception
  • Intelligence

Especially Suited Races

  • Flerian
  • Go-blin-al
  • San Elf
  • Drag-al

Elder RP Note

To avoid targeting/harassment and violations against TOS... - Jobs can involve picking someone clean, or picking them for a specific IC related (reasonable) amount of coin. A good example would include the amount of coin to replace an armor or weapon stolen by said person, or the cost of an HOD visit. Picking someone for a set number of times is considered "targeting" and/or "harassment." - Jobs involving item theft off a person's body can involve one item only. - Scams involving information / blackmail of a person has no restrictions. - Triggers to pick are strictly forbidden. Portal abuse when used consistantly without roleplay can lead to warning of attack without RP. - Stay IN GAME for a period of at least 15 minutes after you commit a thief type act so the other players can RP back with you. Otherwise it will be considered a combat disco. ~ DGR Staff