Overview

Thieves are opportunists built around patience, precision, and controlled risk. Their broader class identity includes stealth, deception, theft, lockwork, traps, and attacks from advantage, but not every legacy Thief system is currently available in the live game. The status below separates backend-verified play from abilities that still need implementation or a confirmed trainer.

Guild Locations

Spur Thieves' guild access is handled in character and not posted publicly.

Current Live Baseline

  • A newly created Human Thief began with Edge Weapons and Spellcasting.
  • Picking Pockets was available from the Training Grounds Yardmaster for 0 skill points, and its command flow was live-tested.
  • Hiding was offered there for 50 skill points.
  • Other legacy Thief abilities were not offered by that starter trainer and need another confirmed source before they are presented as available progression.

Legacy Class Features Under Review

Backstab, Stealth, Pick Locks, Detect Traps, Remove Traps, Disarming, Shoplifting, and Disguise remain legacy class features under review. They were not available from the starter trainer during this test, and no matching live help files were found. Disguise additionally reports that its character-information feature is not yet implemented. Exact trainers, commands, and effects will be added only after they can be verified in live play.

Characteristic Focus

  • Dexterity, Agility, and Perception: The live Picking Pockets help file confirms that these characteristics contribute to success.
  • Other characteristics: Their precise effects on unverified Thief systems are not yet documented here.
  • Alignment: Entropic or Chaotic.

Important Skills

  • Picking Pockets — live
  • Hiding — trainer confirmed
  • Stealth — trainer unconfirmed
  • Backstab — trainer unconfirmed
  • Disguise — live use unconfirmed

Key Stats

  • Dexterity
  • Agility
  • Perception
  • Intelligence

Especially Suited Races

  • Flerian
  • Go-blin-al
  • San Elf
  • Drag-al

Verification Note

Backend checked August 9, 2026 with a newly created Thief and the Training Grounds Yardmaster. Availability can differ at later trainers; those paths remain unconfirmed until tested.

Elder RP Note

To avoid targeting/harassment and violations against TOS... - Jobs can involve picking someone clean, or picking them for a specific IC related (reasonable) amount of coin. A good example would include the amount of coin to replace an armor or weapon stolen by said person, or the cost of an HOD visit. Picking someone for a set number of times is considered "targeting" and/or "harassment." - Jobs involving item theft off a person's body can involve one item only. - Scams involving information / blackmail of a person has no restrictions. - Triggers to pick are strictly forbidden. Portal abuse when used consistantly without roleplay can lead to warning of attack without RP. - Stay IN GAME for a period of at least 15 minutes after you commit a thief type act so the other players can RP back with you. Otherwise it will be considered a combat disco. ~ DGR Staff