Flerian illustration

Overview

Flerians are communal by nature and live in living groups called burrows: cavernous underground communities of dug-out homes clustered around edible fungi, most often kelwop. Burrow leadership is usually a Burrowmaster, chieftain, or whatever title a burrow decides upon.

Sharing and borrowing possessions is the norm, and Flerians are raised to grab anything that is not nailed down. This makes them a nuisance in many cities, where they are often exiled, banned, or jailed. Most towns eventually give up trying to keep them out, as they tend to reappear anyway.

Verified in the live game · August 9, 2026

Live Character Creation

These are the ranges and selectable appearance options currently offered when creating a Flerian. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.

Alignment

Chaotic, Entropic, Orderly

Sex

Male, Female, Non-Binary

Typical Lifespan

40–90 years

Creation Age

18–90 years

Weight

40–100 pounds

Height

3'0"–4'6"

Eye colors (5)

Brown, Amber, Black, Aqua Blue, Green

Hair colors (9)

Green, Bright Green, Dark Green, Light Blue, Blue, Purple, Light Purple, Pink, Light Pink

Hair lengths (4)

Short, Medium, Ear length, Close cut

Hair styles (8)

Neat, Messy, Clean, Fresh, Curly, Wavy, Ragged, Sleek

Skin colors (6)

Light Brown, Brown, Gold, Light Gray, White, Tanned

Demeanors (20)

Happy, Calm, Curious, Cheerful, Stoic, Brooding, Devious, Mischievous, Nervous, Arrogant, Distant, Energetic, Melancholic, Ornery, Upbeat, Watchful, Dark, Joyful, Angry, Smug

Classes listed by HELP FLERIAN (10)

Fighter, Cleric: Order of the Heart, Cleric: Order of the Sword, Cleric: Order of the Hand, Bard, Thief, Barbarian, Forester, Rune Mage, Psion

Racial abilities listed by in-game help

None

Racial tensions listed by in-game help

They form their own opinions of each race as they play

Physical Characteristics

Eye Colors

Brown, Amber, Black, Aqua, Green

Hair Colors

Green, Aqua, Rainbow, Purple, Peach, Turquoise

Height

Males: 3'0" - 4'6"
Females: 3'0" - 4'6"

Build

Short, mildly furry, slightly built humanoids with long dexterous fingers

Flerians have narrow, sharp facial features and large, round eyes. They move almost continuously, and most members of the race look similar to one another, making individual identification difficult.

Abilities & Traits

Strengths:

  • Excellent agility and dexterity
  • Night vision
  • Squirmy, wiry, quick, and agile
  • Difficult to keep still long enough to deal with

Limitations:

  • Poor at magick
  • Small size limits carrying capacity
  • Often ignored or overlooked by other races

Abilities: Rely on agility, night vision, and deft hands rather than magick.

Background

Flerian burrows are scattered across the continent, usually in highlands with hills and forests. They avoid building too close to major cities for fear of destruction. Their largest burrows sit on the edge of the Great Forest in southern Aradath, just east of the Odarian Highlands.

Flerians are not known for large-scale fighting. The only attempt at a Flerian army ended with the force beating itself into a retreat before the enemy ever arrived.

Temperament

Flerians are friendly, curious, talkative, and often dramatic. They have short attention spans and a light-hearted, jovial spirit. They care little about possessions beyond the next interesting thing to pick up, but are fiercely loyal to their own kind and to anyone who takes time to know them.

Long, focused study is difficult for most Flerians, which is why magick is rare among them.

Tendencies

Flerians rarely find themselves at the center of major world events. Their short attention spans and the tendency of others to overlook them keep them on the fringes. Still, their curiosity makes them surprisingly brave, often venturing into dangers other races avoid.

Many Flerians meet their end through freak accidents or encounters with very large teeth, leaving most of the race to wonder what happened to lost relatives.

Society & Culture

Alignment: Orderly, Entropic

Religion: Any

Cultural Values

  • Close-knit burrow life
  • Sharing and borrowing possessions
  • Self-sufficient communities
  • Curiosity and humor

Professions

Most Common

Thief
Forester

Uncommon

Bard
Hand Cleric

Very Rare

Sword Cleric
Heart Cleric
Fighter
Barbarian
Runemage
Psion

Role-Play Considerations

  • Small size provides unique advantages and challenges
  • Dextrous fingers make you naturally skilled at precision work
  • Community-oriented nature encourages group play and cooperation
  • Excellent for thief or forester roles due to natural abilities
  • Limited magic means focus on physical skills and agility
  • Weight restrictions require careful inventory management
  • Colorful appearance (rainbow hair, bright eyes) creates distinctive characters