Frontacian illustration

Overview

Frontacians are one of the oldest known races and among the most influential in Aradath's history. They ruled the greatest single Empire the world has seen, building magickal bridges that linked the realm during the Second and Third Ages.

One of the original four races, they see themselves as elite politicians, thinkers, and runemages. Their pride and traditions run deep, and their hopes for a renewed empire remain constant.

Verified in the live game · August 9, 2026

Live Character Creation

These are the ranges and selectable appearance options currently offered when creating a Frontacian. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.

Alignment

Chaotic, Entropic, Orderly

Sex

Male, Female, Non-Binary

Typical Lifespan

60–200 years

Creation Age

18–200 years

Weight

90–250 pounds

Height

4'4"–7'0"

Eye colors (9)

White, Pure White, Milk White, Glowing White, Silver, Light Gray, Silvery Blue, Violet, Light Purple

Hair colors (8)

White, Pure White, Luminous White, Silvery, Platinum, Light Gray, Light Blonde, Pale Blue

Hair lengths (5)

Short, Medium, Long, Shoulder length, Chest length

Hair styles (6)

Neat, Clean, Fresh, Wavy, Sleek, Braided

Skin colors (7)

Pale, White, Pure White, Luminous White, Alabaster, Light Brown, Silvery

Demeanors (20)

Happy, Calm, Curious, Cheerful, Stoic, Brooding, Devious, Mischievous, Nervous, Arrogant, Distant, Energetic, Melancholic, Ornery, Upbeat, Watchful, Dark, Joyful, Angry, Smug

Classes listed by HELP FRONTACIAN (3)

Fighter, Bard, Rune Mage

Racial abilities listed by in-game help

None

Racial tensions listed by in-game help

Arachnian

Physical Characteristics

Eye Color

White

Hair Color

White

Height

Males: 5'0" - 7'0"
Females: 4'4" - 6'4"

Distinguishing Features

Three Frontacian gems: one in the forehead and one in each palm

Their name from the Ancient Tongue means “Jeweled Ones.” Their skin is normally pale, and the embedded gems mark them as unmistakably Frontacian.

Abilities & Traits

Strengths:

  • Wonderful talent with magick
  • Night vision
  • Ability to drain energy from others
  • Legendary arcane creations and enchanted weapons

Limitations:

  • Genetic malady tied to the Great Unmagick
  • Weekly drug required, made almost entirely from dragon essence
  • Missed doses cause instability; two missed doses can be fatal
  • Not strong in constitution or muscle power

Abilities: Great magick ability, power to drain energy from others.

Background

The Frontacian Empire rose during the Second and Third Ages, with explorations and conquests that became legendary. Their magickal bridges once connected the world to the heart of the empire.

Though the empire fell into ruin several Ages ago, Frontacian magick remains among the most powerful in Aradath. They are famed for enchanted weapons, golems, and arcane mastery.

Their homeland, Sorcerer’s Isle, is kept secret within the race. It is often in political chaos as noble houses vie for power, all dreaming of a renewed empire.

Temperament

Frontacians are powerful, egotistical, intelligent, and dangerous. They are excessively proud and see themselves as far above other races, often adopting a cold, uncaring demeanor toward “lessers.”

They are sincere and enthusiastic in their pursuit of perfecting magick, quick to anger, and openly scornful of those unable to use it.

Tendencies

Magick is as necessary as breathing to a Frontacian. They often apply one set of standards to themselves and another, stricter set to everyone else.

They look down on non-magical races, Arachnians especially, and rarely form true friendships outside their kind. Associations may happen when it furthers their goals. Lying and theft are strongly frowned upon in Frontacian society.

Professions & Alignment

Most Common

Rune-Mage

Uncommon

Bard

Very Rare

Fighter

Alignment & Religion

Alignment: Any

Religion: Any

Role-Play Considerations

  • Imperial pride shapes most social interactions
  • Magick-first mindset defines daily choices
  • Energy drain ability offers unique tactical options
  • Weekly drug dependency creates ongoing pressure
  • Physically fragile compared to martial races
  • Sorcerer’s Isle politics can fuel intrigue