Editor's note: Pronounced with a long "o" as in the word "go."
Ugly, green-skinned chaos gremlins who skulk in caves and torment anything weaker, these cowardly nocturnal pests flee the moment true danger appears.
Go-blins are servants to Chaos and are thought by scholars to have been created from the warped experiments of the Chaos Lords. They are the cave-dwelling cousins of the even more vicious Go-blin-al swamp dwellers.
Background
Go-blins dwell in dark caves and tight-knit clans, thriving in darkness and disorder. They delight in tormenting weaker creatures, but their bravado vanishes the instant they face a real threat. Their small size and cowardly nature keep them from being effective in extended fights unless they outnumber their foes significantly.
They are pack rats and save everything they can find, much of which is repugnant to the general population. Their caves are filled with the detritus of countless raids and scavenging expeditions.
Appearance
Height
About 3'0" to 4'0"
Build
Ugly, bipedal, mottled green skin, usually filthy with warty hide
Eye Colors
Black
Distinctive Features
Warty green hide covered in pulsating yellow warts, broken tusks, and filthy skin
Temperament
Nasty, violent, and full of mischief. They are punks and bullies by nature, sadistic when the balance is in their favor, and utterly cowardly when it turns against them. The moment a real threat appears, they scatter like leaves in the wind.
Tendencies
Go-blins avoid sunlight, live in cave-dwelling clans, and love to harass weaker creatures. Their bravado evaporates instantly against real threats. A single warrior can scatter a dozen Go-blins, but beware—in truly massive numbers they can overwhelm through sheer quantity.
Spitting at each other is a common form of greeting. They value cowardice as a survival trait and mock those foolish enough to stand and fight when they could run away.
Traits
Advantages: Night vision, quickness, agility, and dexterity. Natural sneaks and excellent at fleeing.
Hindrances: Known troublemakers, extremely weak, and cowardly. Speech and societal barriers with other races. Universally despised.
Abilities: A propensity for getting into mischief and trouble, then running away from the consequences.