Goblin and Go-blin-al illustration

Overview

Goblins and Go-blin-als are two different races, not two names for the same people. They began as separate peoples and were later combined under the Go-blin-al name during the classic era. Dragon's Gate Reborn recognizes both identities while currently using the same gameplay statistics, professions, abilities, and restrictions for each.

Both are cunning, resourceful, and commonly underestimated by larger races. Their strongest differences are cultural: Goblins are associated with caves and rugged underground settlements, while Go-blin-als are associated with swamps, close-knit clans, and the corrupting influence of Chaos.

Verified in the live game · August 9, 2026

Live Character Creation

These are the ranges and selectable appearance options currently offered when creating these races. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.

Go-blin

Alignment

Chaotic

Sex

Male, Female, Non-Binary

Typical Lifespan

30–60 years

Creation Age

12–60 years

Weight

40–80 pounds

Height

3'0"–4'0"

Eye colors (1)

Black

Hair colors (8)

Black, Murky Black, Dull Black, Dark Brown, Dark Green, Gray, Dark Gray, Bald

Hair lengths (4)

Short, Medium, Ear length, Close cut

Hair styles (5)

Dirty, Messy, Lice Ridden, Mud Caked, Ragged

Skin colors (7)

Green, Light Green, Dark Green, Gray, Dark Gray, Brown, Dark Brown

Demeanors (20)

Happy, Calm, Curious, Cheerful, Stoic, Brooding, Devious, Mischievous, Nervous, Arrogant, Distant, Energetic, Melancholic, Ornery, Upbeat, Watchful, Dark, Joyful, Angry, Smug

Classes listed by HELP GO-BLIN (10)

Fighter, Cleric: Order of the Heart, Cleric: Order of the Sword, Cleric: Order of the Hand, Bard, Thief, Barbarian, Forester, Rune Mage, Psion

Racial abilities listed by in-game help

None

Racial tensions listed by in-game help

They form their own opinions of each race as they play

Go-blin-al

Alignment

Chaotic

Sex

Male, Female, Non-Binary

Typical Lifespan

30–60 years

Creation Age

10–60 years

Weight

35–75 pounds

Height

2'6"–3'6"

Eye colors (9)

Brown, Dark Brown, Red, Fiery Red, Black, Murky Black, Yellow, Glowing Yellow, Orange

Hair colors (11)

Sandy Blonde, Brown, Dark Brown, Light Brown, Red, Coppery Red, Black, Murky Black, Dull Black, Dark Green, Bald

Hair lengths (4)

Short, Medium, Ear length, Close cut

Hair styles (5)

Messy, Dirty, Lice Ridden, Mud Caked, Ragged

Skin colors (7)

Green, Light Green, Dark Green, Brown, Dark Brown, Gray, Dark Gray

Demeanors (20)

Happy, Calm, Curious, Cheerful, Stoic, Brooding, Devious, Mischievous, Nervous, Arrogant, Distant, Energetic, Melancholic, Ornery, Upbeat, Watchful, Dark, Joyful, Angry, Smug

Classes listed by HELP GO-BLIN-AL (4)

Fighter, Thief, Barbarian, Rune Mage

Racial abilities listed by in-game help

None

Racial tensions listed by in-game help

They form their own opinions of each race as they play

Separate History

Goblin Background

Goblins are the cave-dwelling branch of Aradath's goblin peoples. They make their homes in caverns, mines, tunnels, and rough settlements where stone walls, narrow passages, and hidden stores protect them from larger enemies. Community memories also describe an NPC Goblin village or hunting territory, although its exact location has not yet been recovered.

They are similar in size and build to their swamp-dwelling relatives, but tend to present themselves more directly. A Goblin may still be sneaky, greedy, and mischievous, but cave life rewards territorial thinking, practical survival skills, and fierce attachment to whatever the clan has claimed as its own.

  • Favor caves, tunnels, mines, and hidden underground settlements
  • Protect territory, stored goods, and clan property aggressively
  • Let dust, stonework, tools, and cave life shape their appearance
  • Approach trouble with blunt confidence before falling back on cunning

Separate History

Go-blin-al Background

Go-blin-als are servants to Chaos and are thought by scholars to have been created through the warped experiments of the Chaos Lords. It is rumored they are remnants of a once-powerful race, twisted into their present form by magicks horrifying and unimaginable.

Go-blin-als are the swamp-dwelling branch. They gather in tight-knit clans among bogs, marshes, muddy waterways, and half-hidden shelters. Swamp life favors patience, ambushes, improvisation, and the ability to endure unpleasant conditions that other races avoid.

They delight in disorder and are often described as having a wild, gremlin-like energy. Individually they may posture, flee, bargain, or distract; together they become bold and dangerous. Insults, practical jokes, thrown objects, and even spitting can all become part of clan communication.

  • Favor swamps, bogs, muddy waterways, and concealed clan camps
  • Rely on ambushes, numbers, distractions, and improvised plans
  • Let mud, marsh plants, scavenged gear, and swamp life shape their appearance
  • Treat clan loyalty and shared mischief as tools for survival

Current Dragon's Gate Reborn Rules

Shared Gameplay

Goblins and Go-blin-als currently use the same statistics, classes, abilities, and restrictions. The cultural and physical distinctions on this page are role-play guidance and do not provide separate mechanical bonuses.

Older player memories describe Goblins as somewhat stronger and Go-blin-als as somewhat heartier, with different historical class access. Those recollections are not presented as current rules unless they can be verified during implementation and testing.

Appearance and Physical Flavor

Shared Size

Goblins and Go-blin-als are similarly sized, generally standing around 3'0". Neither should be treated as a distinctly larger or smaller version of the other.

Goblin Presentation

Cave life may show through dust, stone-working tools, patched equipment, practical layers, and possessions adapted to tunnels and underground settlements.

Go-blin-al Presentation

Swamp life may show through mud, marsh plants, scavenged waterproofing, improvised equipment, and clothing suited to bogs and waterways.

Bipedal, mottled green skin, and commonly unkempt. Eyes are usually brown, red, or black; hair is commonly sandy, brown, red, or black.

Shared Temperament

Both peoples are mischievous, opportunistic, territorial, and dangerous in groups. Their bravado often fades when a fight turns against them, but quickness, numbers, and a willingness to fight unfairly can make an experienced clan resemble a small army.

Goblins tend to express these qualities through territorial cave culture and possessiveness. Go-blin-als express them through swamp-clan disorder, pack behavior, and elaborate mischief.

Traits

Advantages: Night vision, quickness, agility, and dexterity.

Hindrances: Known troublemakers and fairly weak. Speech and societal barriers with other races.

Abilities: A propensity for getting into mischief and trouble.

Alignment: Chaotic

Professions: Thief. Rare: Fighter, Barbarian, Rune Mage.

Speech

Historic speech examples come primarily from Go-blin-al characters, who often speak with something between a lisp and poorly developed Common. Goblins may use similar patterns, but players can distinguish them through vocabulary shaped by caves, mining, territory, and underground life.

Bushwig exclaims, "zkrew dat!"

Condie exclaims, "wut yoo wuntz!"

Condie asks, "gotz mah lolliz?"

Condie says, "juz yoo weit.."

Leroy exclaims, "iz krazy in heeyah!"

Bushwig says, "dat ting almoz kil yuz"

Bushwig says, "diz ting kilin dem"

Role-Play Considerations

Playing a Goblin

  • Think in terms of territory, tunnels, stores, and defensible spaces
  • Be possessive of tools, treasure, food, and clan discoveries
  • Use territorial confidence until a better trick becomes necessary
  • Give cave life a visible influence on habits and vocabulary

Playing a Go-blin-al

  • Lean into swamp survival, improvisation, and clan disorder
  • Use distractions, ambushes, mockery, and strength in numbers
  • Balance cowardly self-preservation with dangerous pack courage
  • Let mischief and rough clan affection overlap

Community research credit: Bumblebee, Slik, Sven Kynsi, Forhekset, kahl, and participants in the Goblin and Go-blin-al Discord discussions.