Named in their own tongue, “Living Jewels,” the Penthanians were the authors of the UnMagick loosed at the Great Change. The backlash transformed their bodies into crystalline forms and robbed them of most sense of touch.
Hardened, jealous, and self-centered, they are fairly rare in Spur and envy the Frontacians who retained flesh and jewels.
Verified in the live game · August 9, 2026
Live Character Creation
These are the ranges and selectable appearance options currently offered when creating a Penthanian. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.
Tall humanoids with bodies of soft crystalline substance
They can be colorful, with hues running in families.
Background
Penthanians originate on the northern edge of the Great Divide overlooking the Great Wastes created by UnMagick. Before the Great Change they were part of the Frontacian Empire, a mighty city-state of mages.
In their war against the Arachnians of Arcania, they unleashed an ancient spell of Telfast. They stripped the Arachnians of magick, but the spell rebounded, transforming the Penthanian Frontacians into crystalline beings. Other races were created and the world changed in ways still shrouded in mystery.
Temperament
Penthanians are aloof and unfeeling, with little compassion or sympathy for others. In dealings with other races, they can be calculating and purposefully deceitful.
They are envious of Frontacians, who still have flesh and magick jewels.
Tendencies
Pents are calculating and plan actions with great care. They look for advantage and manipulate situations until it is even more in their favor.
They are proud and aloof, serving themselves most of the time.
Professions & Alignment
Advantages: Night vision, high intelligence and wisdom. Built like rocks (literally). Able to withstand pain. Body provides great protection.
Hindrances: Crystalline construction slows recovery and makes them slow healers.
Abilities: Crystalline body structure offers protection beyond flesh.
Alignment: Entropic
Professions: Rune-mage; also Thief, Psion.
Role-Play Considerations
Jealousy and resentment toward Frontacians drive character motivation
Crystalline body provides unique visual and tactical elements
Slow healing requires careful combat strategy
Self-serving nature creates interesting moral choices