Penthanian illustration

Overview

Named in their own tongue, “Living Jewels,” the Penthanians were the authors of the UnMagick loosed at the Great Change. The backlash transformed their bodies into crystalline forms and robbed them of most sense of touch.

Hardened, jealous, and self-centered, they are fairly rare in Spur and envy the Frontacians who retained flesh and jewels.

Verified in the live game · August 9, 2026

Live Character Creation

These are the ranges and selectable appearance options currently offered when creating a Penthanian. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.

Alignment

Chaotic, Entropic, Orderly

Sex

Male, Female, Non-Binary

Typical Lifespan

80–250 years

Creation Age

18–250 years

Weight

120–300 pounds

Height

5'0"–7'8"

Eye colors (8)

Black, Pitch Black, Murky Black, Silver, White, Purple, Dark Purple, Violet

Hair colors (1)

Bald

Skin colors (12)

Crystal Blue, Crystal White, Purple, Light Purple, Dark Purple, Blue, Light Blue, Dark Blue, White, Pure White, Silvery, Platinum

Demeanors (20)

Happy, Calm, Curious, Cheerful, Stoic, Brooding, Devious, Mischievous, Nervous, Arrogant, Distant, Energetic, Melancholic, Ornery, Upbeat, Watchful, Dark, Joyful, Angry, Smug

Classes listed by HELP PENTHANIAN (3)

Thief, Rune Mage, Psion

Racial abilities listed by in-game help

None

Racial tensions listed by in-game help

Frontacian, Arachnian

Appearance

Eye Color

Black

Hair

None

Height

Males: 5'0" - 7'8"
Females: 5'0" - 7'8"

Build

Tall humanoids with bodies of soft crystalline substance

They can be colorful, with hues running in families.

Background

Penthanians originate on the northern edge of the Great Divide overlooking the Great Wastes created by UnMagick. Before the Great Change they were part of the Frontacian Empire, a mighty city-state of mages.

In their war against the Arachnians of Arcania, they unleashed an ancient spell of Telfast. They stripped the Arachnians of magick, but the spell rebounded, transforming the Penthanian Frontacians into crystalline beings. Other races were created and the world changed in ways still shrouded in mystery.

Temperament

Penthanians are aloof and unfeeling, with little compassion or sympathy for others. In dealings with other races, they can be calculating and purposefully deceitful.

They are envious of Frontacians, who still have flesh and magick jewels.

Tendencies

Pents are calculating and plan actions with great care. They look for advantage and manipulate situations until it is even more in their favor.

They are proud and aloof, serving themselves most of the time.

Professions & Alignment

Advantages: Night vision, high intelligence and wisdom. Built like rocks (literally). Able to withstand pain. Body provides great protection.

Hindrances: Crystalline construction slows recovery and makes them slow healers.

Abilities: Crystalline body structure offers protection beyond flesh.

Alignment: Entropic

Professions: Rune-mage; also Thief, Psion.

Role-Play Considerations

  • Jealousy and resentment toward Frontacians drive character motivation
  • Crystalline body provides unique visual and tactical elements
  • Slow healing requires careful combat strategy
  • Self-serving nature creates interesting moral choices
  • Natural armor makes you resilient in combat
  • Enhanced intellect/wisdom suits magical professions
  • Transformation backstory provides rich character depth
  • Contemptuous attitude shapes all social interactions