Updated July 2026

Dragon's Gate Reborn Systems Roadmap

We are here · Month 6

We are currently midway through Phase 1: the twelve-month foundation period. Later phases use six-month planning windows and are expected to progress faster as they build on established systems, tools, and community-testing methods.

Dragon's Gate Reborn updated systems roadmap. Phase 1 spans months 0 through 12 with the project at month 6. Phases 2 through 5 each span six months.
Select the roadmap to view the full-size image.

Building Dragon's Gate Reborn Together

Our original roadmap was exciting, but it was also too aggressive. We underestimated how much time would be required to collect and validate the legacy information needed to rebuild each system accurately. We apologize for setting expectations that did not reflect the scale of that process.

Much of Dragon's Gate was never completely documented. Reconstructing it requires old logs, archived material, design documents, and—most importantly—the memories of the people who played it.

We saw the power of this process after releasing the first iteration of Magick. Once players began testing it, people came out of the woodwork with an incredible amount of remembered information about spells, messaging, functionality, runes, balance, and other mechanics we could not fully confirm beforehand.

Over the following updates, we used those memories, logs, discussions, and testing results to rebuild spell lists, correct behavior, and bring Magick closer to the original experience.

Our iterative development process

  1. Gather the best information available.
  2. Release an initial implementation.
  3. Let the community test it.
  4. Collect the memories, logs, and details that testing brings back.
  5. Refine the system through follow-up updates.
  6. Repeat until it feels right.

This approach has been extremely effective. It has helped us improve Magick, Psionics, Berserk, ID skills, combat systems, and more—and we will rely on it even more moving forward.

Phase 1 · Months 0–12 · We are here at Month 6

Foundation, levels 1–5, Training Grounds, core skills, combat systems, theming, balancing, and legacy validation.

A tremendous amount has already been accomplished: Magick, Psionics, Berserk, Martial Arts, Shield Parry, Quick Draw, ID skills, early Thief work, combat services, networking improvements, unified scripting, rune support, and extensive theming.

Several Phase 1 systems still require implementation, balancing, community testing, and refinement before we fully move into world and level expansion.

Phase 2 · Months 12–18

Levels 6–10, Spur expansion, shops, Magick and Psionics balancing, and supporting world systems.

Phase 3 · Months 18–24

Levels 11–41, Treehaven, Rathan, hunting grounds, and staged releases.

Phase 4 · Months 24–30

Integration, focused playtesting, documentation, final balancing, and ruleset stabilization.

Phase 5 · Months 30–36

Modernization, quality-of-life improvements, community wishlist items, and future features.

These are planning windows, not guaranteed dates. Work may overlap, and phases may move faster—or require additional time—as testing reveals new information. When expectations change, we will communicate openly.

Our guiding principles

  • Build iteratively with the players who remember and test these systems.
  • Use logs, memories, archived information, and feedback to improve accuracy.
  • Balance and validate before expanding progression.
  • Protect the legacy Dragon's Gate experience.
  • Be honest about progress and changing expectations.
  • Release systems when they are ready—not simply because a date arrived.

Your testing, logs, memories, feedback, and patience are essential to how Dragon's Gate Reborn is being rebuilt.

Thank you for continuing this journey with us.

The foundation is growing stronger, the gate remains open, and we will get there together.

The DGR Team