March 2026

Magick rollout, combat and architecture follow-up, and iterative balancing updates.

March 31, 2026 at 21:54 - dayrinni

Small Update and Spell-List Work Planned

A small game update was planned for April 1. Afterward, development focus would shift to moving the existing spell lists to the newly compiled spell lists.

March 28, 2026 at 10:10 - dayrinni

Focus Force Released for Initial Testing

Here is a small update: Focus Force has been released for initial testing.

You can learn it at the trainer and type focus to toggle it on and off.

March 28, 2026 at 09:39 - Wizzydizzy [MUD]

Website Update and Content Sync Progress

Quick update on where things stand:

  • Current updates are being pushed directly to the website first.
  • Those changes are then being synced to the Updates page so tracking stays centralized.
  • Afterward, light consistency updates are being applied across the rest of the site.

Official Game URL:
game.dragonsgatereborn.com

This is now the correct active URL and has been updated in-game and on Discord.

The website has been refreshed with data from current design docs, replacing older placeholder content with more accurate live references.

Additional updates will continue as alignment and cleanup passes proceed.

Thank you!
DGR Team

March 28, 2026 at 08:28 - dayrinni

Upcoming Spell Adjustment Pass

Gooooood day! Starting in a day or two, I'll be working on the spell updates.

Thank you to Dace and the rest of the community for putting together all of the information regarding the spells. This information will be used to adjust spell data and balance in the next pass.

March 25, 2026 at 08:52 - dayrinni

Code Update: Uses, Fizzle Rate, Currency, and Runtime Fixes

Good day! Here is the update to the update.

  • Fixed issues with extra uses in spell casting.
  • Added a global gate to prevent use-gain on affect triggering; this should resolve most extra-use cases while edge cases are still tracked.
  • Fixed off-by-one spell power scaling (SC level - spell level now resolves correctly).
  • FTG restoration no longer displays numeric values.
  • Nature's Renewal FTG cost changed from 8 to 3.
  • Added finer granularity for currency display and improved currency formatting.
  • Converted currency color tags to true color for gold and silver.
  • Fixed an issue where merc deaths could save and lock out a character name.
  • Removed critical stamina heals.
  • Added improvements to summoning lights.
  • Improved ability-upkeep sync with affects and runtime durations.
  • Removed the rune Recharge command; use Shop for rune renewals.
  • Removed ATS attribute code that was slightly reducing magick damage.
  • Added Shield Inspect Service and removed ATS shield-inspection data path.
  • Added gating so only spells are processed for resist checks.
  • Removed the message: "Your victim looks to be helpless from your attack."
  • Added a first hidden-delay pass for delayed actions; additional tuning expected.
  • Reduced fizzle rates by 50% until final equations are locked.

Thank you!
DGR Team

March 24, 2026 at 17:52 - dayrinni

Pre-Update Note

Important update! More code updates are being prepared for the next game update, including hidden-delay work and fizzle-rate tuning for further testing.

March 22, 2026 at 08:15 - dayrinni

Scope Clarification for Next Code Patch

The next update is a code-fix update targeting reported issues and findings.

It will not include the full spell list order/level editor-data pass yet; those content-level changes are still being compiled and will follow shortly.

March 20, 2026 at 21:39 - dayrinni

Update Timing Shift

The planned update was moved to early next week while the team continues investigating fizzle-rate issues and odd spell-damage behavior.

March 19, 2026 at 17:28 - dayrinni

Next Patch Timing

Another code update is expected Friday or Saturday pending final testing on a few remaining items.

March 19, 2026 at 08:38 - dayrinni

Thief Spell Behavior Fixes

Chi of Blending and Mental Blending no longer remove you from hide when their duration ends.

Mental Blending no longer has upkeep cost.

March 18, 2026 at 16:38 - dayrinni

Magick Testing Progress

Community feedback and testing were already helping clean up the initial magick implementation and collect missing data. Players were encouraged to keep the reports coming.

March 18, 2026 at 16:37 - dayrinni

Cleric Restriction Note

Some Cleric spells historically had deity restrictions. That restriction pass is not in yet.

March 18, 2026 at 09:34 - dayrinni

New Magick Feedback Channel

A dedicated channel was opened for discussion: initial-magick-system-feedback.

Magick feedback should go there instead of fast-moving general chat.

March 18, 2026 at 09:24 - dayrinni

Iteration 1: Magick System Rollout

Good day! This update delivered the first major magick-system iteration and broad ability expansion.

Update list:

  • Implemented initial spell foundation with back-loaded actions and resist integration.
  • Implemented a 30-day novice prefix by race (no PK protection; future wanted-system pass planned).
  • Martial Arts no longer breaks shadows when MA validation fails.
  • MA command help keywords expanded (including martial arts aliases).
  • Implemented initial spell rounds (up to level 5) for Runemage Fire, Air, Earth, Water, and Generalist lists.
  • Implemented initial spell rounds (up to level 5) for Fighter, Barbarian, Dragon, Thief, Hand Cleric, Heart Cleric, Sword Cleric, Bard, Psion, and Forester lists.
  • Updated several spell names/values with newer data (for example, Touch of Cold -> Air Touch).
  • Added ability alias support so abilities can be invoked by configured aliases.
  • Added currency-display theming updates.
  • Extended shop support for runes: shop list runes and shop renew <rune|all>.
  • Added info runespells and info magick.
  • Removed spells command.
  • Added rune costs for spells.
  • Added mem command.
  • Added alias command for player ability aliases.
  • invoke now understands aliases and corridor numbers (for example, invoke 1 at ork).
  • Ability power scaling now uses level difference between ability level and caster skill level.
  • Rune recharge shops can renew all or specific runes; initial add is free via shop renew all.
  • Arachnian and Hithual natural resistance values were added.
  • Frontacian and other race magick-affinity values were added.
  • Inventory and related views now show damaged-item state more clearly.

Update notes:

  • This update contained 25,000+ code additions.
  • Codebase total noted at 782,994 lines and 8,000+ tests (roughly 1,000 added in this update).
  • This is iteration one of magick; additional issue-fix iterations are expected.
  • Spells were temporarily flagged as "starts with" for immediate testing access.
  • Temporary invoke-style spell messaging is in use where legacy messages are missing.

Next major update: PSI-system work begins in parallel with magick issue cleanup (ETA approximately 1-2 weeks at the time of posting).

March 18, 2026 at 08:27 - dayrinni

Update Window Start

The game update process was started, including temporary game lock and shutdown while deployment completed.

March 15, 2026 at 09:19 - dayrinni

Planned Restart and Brief Lock During Ability Insert

When the update lands, the game will be restarted and briefly locked so all new abilities can be inserted consistently and rune shops initialized without copyover mismatch issues.

March 13, 2026 at 17:51 - dayrinni

Magick Testing Window and ETA

Magick-system testing was scheduled over the following days with a projected deployment target of Tuesday 3/17 or Wednesday 3/18, adjusted as needed.

The update was noted as 20,000+ additions and emphasized iterative tuning through player testing, logs, and feedback.

March 4, 2026 at 17:53 - dayrinni

Theme Request Routing

A dedicated theme channel was introduced (dgr-theme-requests) for ATS-vs-DGate theming differences.

Theme mismatches should be posted there rather than bug forums unless they are true mechanical defects.

March 4, 2026 at 08:58 - dayrinni

MA Validation and Shield Parry Exploit Fixes

Today's and yesterday's update:

  • MA no longer grants uses on missed attacks.
  • All MA abilities now require an open primary hand; shields remain compatible with MA use.
  • Some MA abilities (kick, knee strike) now require standing position.
  • Fixed a shield-parry exploit.

Next major update noted at that time: initial magick system rollout in 1-2 weeks.

March 3, 2026 at 17:07 - dayrinni

MA Follow-Up Patch Planning

A follow-up update was scheduled for the next morning to correct MA hand requirements and related issues.

Clarification: all MA moves require a free primary hand.

March 3, 2026 at 09:07 - dayrinni

Major Systems and Architecture Update

  • Networking updated for improved special-character handling; client UTF-8 input/output is now required.
  • NPC look output updated for grammar and readability improvements.
  • Shield Parry added, using target-based blocking and new service-architecture plumbing.
  • Large architecture shift: ability unlocks now gate on skill level (not player level).
  • Train/Learn command paths updated for skill-level gating changes.
  • Martial Arts added with initial ability availability through level 3.
  • Theming updates applied to death flow and other ATS-text replacements.
  • Inventory display themed and improved (including list element numbering updates).
  • Skills ready to train now display a * indicator.
  • First Aid moved off normal ATS healPlayer path (no ATS-style critical-heal number output).
  • Room visibility updates for darkness handling and enter/exit visibility behavior.
  • Quick Draw added for first-iteration testing.
  • Removed body-armor blocking messages in selected paths.
  • Analyze renamed to Diagnose (theming pass ongoing).
  • Removed affects and cooldown commands.
  • Removed HINT and TUTORIAL systems.
  • Hide now fails if a light source is held or equipped in light slot.
  • Diagnose output now uses look-style condition display.
  • Additional Combat Service architecture refactor landed.
  • Fixed post-roll stat-finalization bug where a hidden +3 was incorrectly added to most characters.

Stat bug clarification: The +3 bonus was unintended ATS carryover. Migration removed the extra static increase and restored values to what players actually accepted on stat-roll screens. Character backups run nightly and on each copyover for safety.

This update was noted at roughly 25,000 additions. Bug reports requested in the bugs-and-defects forum; critical issues and exploits requested via direct message.

March 2, 2026 at 06:45 - dayrinni

March 3 Update Announced

The next game update was scheduled for the morning of March 3. Development preview images accompanied the announcement; the resulting systems and fixes are documented in the March 3 release entry above.