Choose any month below. Updates within each month appear newest first.
May 2026
Initial Berserk and Psionics rollout followed by community-driven PSI fixes.
May 30, 2026 at 22:05 - dayrinni
Berserk and General Fixes Planned
In addition to revisiting Berserk the next round of updates will also be focusing on fixing some reported general issues from you all. And maybe a surprise or two.
May 30, 2026 at 09:00 - dayrinni
PSI Detect Invisibility Restored
I updated the game today - with an update - that should hopefully revert the -PSI Detect Invisibility shouldn't display hidden characters now. change! Detect those hidden players.
May 29, 2026 at 13:52 - dayrinni
Name Change Follow-Up
Also a few weeks ago, someone sent me a tell about a name change. If you could DM here for that, that'd be great.
May 29, 2026 at 08:38 - dayrinni
PSI System Improvements
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
Many improvements to the PSI system!
PSI regeneration calculation improvements.
PSI point display improvements.
PSI Damage bypasses body and worn armor.
ESP should now grant contact target to a target.
Resist interaction with PSI cost and delays: no PSI cost, no long delay, no message display when a cast affects nobody.
Better centering handling - no glow if under centering and trying to center.
New feature to mark abilities as simply not able to gain uses (Centering will never gain a use now).
PSI Centering message improvements.
PSI % on prompt should not appear.
Please test the above to ensure they are working correctly!
Thank you!
DGR Team
May 28, 2026 at 08:16 - dayrinni
PSI Fixes Scheduled
The next update with the PSI fixes will be tomorrow!
May 22, 2026 at 17:51 - dayrinni
Community Feedback Update Coming
Hello! Turns out it was Award and Ceremony week for the kids! So I've been doing that! We do have a nice update coming next week with lots of your feedback!
May 17, 2026 at 20:52 - dayrinni
More Psionics Feedback Requested
Keep that psi feedback rolling on in! It's really helping with getting the correct functionality in there and the right look and feel! It has all been great!
May 15, 2026 at 21:42 - dayrinni
Psionics Testing Feedback
Hello! Thanks all for your testing and feedback so far for the psi system. Very helpful and we're collecting feedback and data from the testing and we will use it for updates in the next coming up for when the game is updated.
May 15, 2026 at 09:52 - dayrinni
Initial Berserk and Psionics Rollout
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
Improvements to copyover. Report any issues during and after a copyover.
Currency and items should respect the coloring of the room description better.
The initial iteration of the Barbarian Berserk skill is in. Test it out, give feedback, and remember those memories!
Arachnians should no longer be able to use the InvokeCommand.
Light sources currently in use, such as torches, should now show up in the INFO command.
Implemented the initial version of the Psionics system. This includes INFO PSI, seeing PSI points in INFO and Health, psionic usage such as psi dart ork, messaging, psionic resists, and so on.
The first 5 levels of psionics are here. Since the psionics are slightly more complex than Runemage spells at this time, I needed to search the logs for functionality. During this, I decided to bring over the messaging as best I could based on what I found, so this should be closer to the original DGate feel. The logs did not have every single bit of functionality, so feel free to share more information.
The old PSI Dart has been remade. This new psionic uses a new ID, and the old one no longer applies. You may see some remnants of the old one. If you do, let me know and I will adjust your character. Nothing is lost. I will also take a look. Your character should auto-update when you log into the game. If you are a Psion, please log on and give this new dart a try.
The new psionics have aliases, so you can use psi dart ork instead of psi psidart ork.
First iteration of PSI point generation. This is dynamically calculated, so we can adjust it as needed.
A cursory look at Use testing was done, but as usual, we need you to collect more detailed information to get Use generation correct. Please report!
What's Not In:
Not all racial aspects for psionics are in yet, such as everything for Psycians. Humans do have 80% psionic resist.
No latent psionics.
Anything not mentioned above that you know of. Feel free to share more information so we can capture it and get it added in!
Questions:
How was psionic damage handled? Did it bypass armor? Anything else?
What were the starting ranges for PSI points?
Were there any ways to regenerate PSI points besides Centering? For example, did they tick upward on each tick?
We shall iterate on Psionics just like we did for the Magick System. Get that feedback in, folks!
Thank you!
DGR Team
May 13, 2026 at 20:52 - dayrinni
Berserk and Psionics Launch Plan
Hello! I'm looking to do the update sometime on Friday. This will be the first iteration of Berserk and the Psionics. Like with everything else, it's our initial implementation and it's a starting point. We're looking forward to collecting feedback from you and test things out and as usual, we shall do UPDATES! MOR UPDATES! Thank you for all of the information you've provided so far!
May 6, 2026 at 08:06 - dayrinni
Berserk and Psionics Development Update
Hello! Things are getting back to normal. I've been finishing up berserk (there won't be any stances in things update and we can adjust this skill as needed to mimic them) and then about to put in the psionic psionics and test them against the updated design document. We will iterate on both of these just like with the magick system! Your feedback and testing makes a direct impact on getting it where it needs to be! Thank you all!
May 3, 2026 at 20:37 - dayrinni
Psionics and Berserk Progress
Hello! The next update will be the week of May 11th. My wife is sick so I have been spending taking care of the kids and household. We've made solid progress with both the psionics system and initial iteration for berserk.