RoadMap archive
June 2026
Choose any month below. Updates within each month appear newest first.
RoadMap archive
Choose any month below. Updates within each month appear newest first.
Berserk balancing, PSI and Invoke fixes, guild banking, unified scripting, and ID-skill preparation.
Good day! I just pushed the aforementioned changes to ATS for further testing. As ATS is undergoing testing, the focus shall now swap back to these very and I mean VERY desirable ID skills. I now get 20 DMs daily about these. Do not worry: they are coming soon! In parallel to the ID skills, we'll commence looking at the recent feedback for berserk and the data collection for Thieves. Thank you very much!
Hello! I am making solid progress and the next update will either be later this week or early next week. The update shall indeed contain some ID skills! The update after those will continue with fixes for existing features (spells, psionics, berserk, etc) and then start looking at Thieves. If you have anything to contribute to Thieves, please post in this thread: Sven and Forh - and any others! Thank you!
Hello! I have been working on a large enhancement to the game engine. It's not directly related to DGR but mostly for ATS. Over the years, we have had a few different types of scripting systems which can do different things differently - it's quite different. So this past week I've been working on a new unified one which can replace them all into a unification of sorts. So before, where different was different and different. This is a truly unified unification of unified scripting! It also has a migrator for every different scripting script - since they're different we different scripting migrators. All to say is, this has been my focus! But I'm nearing the end and will be resume on the next batch of goodies! Which is the deeply beloved ID skills! I know you all are very excited to hear this. Daily, I get 15 DMs asking "When are the ID skills coming?". That's the next update! Then ideally after that, we can iterate on them (and the other existing systems) and look to thieves. As another note, this unified scripting system most certainly can/will be used in DGR. So lot's of good things there. Thank you!
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
The Training Grounds Guild Bank has been flagged as BANK. This means you can use the BANK command to store coins and the BOX command to store items. These are separate commands.
Type "bank" to enter banking mode.
Type "box view" to see what is in your bank vault.
Type "box store <inventory slot>" to store an item from your inventory.
Type "box remove <bank slot>" to remove an item from the vault.
This is currently themed as ATS, so do not be alarmed! There will be future updates to make it behave and resemble DG.
Please test the above to ensure everything is working correctly!
Thank you!
DGR Team
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
Please test the above to ensure they are working correctly!
Thank you!
DGR Team
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
Please test the above to ensure they are working correctly!
Thank you!
DGR Team
Good day!
Here is the update to the update. Enjoy reading the update notes for this update.
[Hand cleric] attempts a [move] against [target] but misses.
These are auto-generated for martial arts specifically so report any issues.
Please test the above to ensure they are working correctly!
Thank you!
DGR Team
I aim to update the game tomorrow with some bug fixes!