June 2026

Berserk balancing, PSI and Invoke fixes, guild banking, unified scripting, and ID-skill preparation.

June 28, 2026 at 12:30 - dayrinni

ID Skills Final Development Push

Good day! I just pushed the aforementioned changes to ATS for further testing. As ATS is undergoing testing, the focus shall now swap back to these very and I mean VERY desirable ID skills. I now get 20 DMs daily about these. Do not worry: they are coming soon! In parallel to the ID skills, we'll commence looking at the recent feedback for berserk and the data collection for Thieves. Thank you very much!

June 22, 2026 at 18:08 - dayrinni

ID Skills and Thief Work Roadmap

Hello! I am making solid progress and the next update will either be later this week or early next week. The update shall indeed contain some ID skills! The update after those will continue with fixes for existing features (spells, psionics, berserk, etc) and then start looking at Thieves. If you have anything to contribute to Thieves, please post in this thread: Sven and Forh - and any others! Thank you!

June 17, 2026 at 18:19 - dayrinni

Unified Scripting and ID Skills Progress

Hello! I have been working on a large enhancement to the game engine. It's not directly related to DGR but mostly for ATS. Over the years, we have had a few different types of scripting systems which can do different things differently - it's quite different. So this past week I've been working on a new unified one which can replace them all into a unification of sorts. So before, where different was different and different. This is a truly unified unification of unified scripting! It also has a migrator for every different scripting script - since they're different we different scripting migrators. All to say is, this has been my focus! But I'm nearing the end and will be resume on the next batch of goodies! Which is the deeply beloved ID skills! I know you all are very excited to hear this. Daily, I get 15 DMs asking "When are the ID skills coming?". That's the next update! Then ideally after that, we can iterate on them (and the other existing systems) and look to thieves. As another note, this unified scripting system most certainly can/will be used in DGR. So lot's of good things there. Thank you!

June 10, 2026 at 17:43 - dayrinni

Training Grounds Guild Bank Enabled

Good day!

Here is the update to the update. Enjoy reading the update notes for this update.

The Training Grounds Guild Bank has been flagged as BANK. This means you can use the BANK command to store coins and the BOX command to store items. These are separate commands.

Type "bank" to enter banking mode.

Type "box view" to see what is in your bank vault.

Type "box store <inventory slot>" to store an item from your inventory.

Type "box remove <bank slot>" to remove an item from the vault.

This is currently themed as ATS, so do not be alarmed! There will be future updates to make it behave and resemble DG.

Please test the above to ensure everything is working correctly!

Thank you!

DGR Team

June 9, 2026 at 17:11 - dayrinni

Berserk, PSI, and Invoke Improvements

Good day!

Here is the update to the update. Enjoy reading the update notes for this update.

  • Berserk's auto-hit has had internal code improvements.
  • Updated the Berserk skill to have these new code improvements and auto-hit should behave smoother.
  • Updated the spacing under INFO PSI.
  • Invoke: Removed the hidden 1s delay from fizzling and reverted back to the normal cast time.
  • Invoke: Added the hidden 1s delay and FP cost for metal interference fizzling.

Please test the above to ensure they are working correctly!

Thank you!

DGR Team

June 9, 2026 at 09:05 - dayrinni

Berserk Balance Update

Good day!

Here is the update to the update. Enjoy reading the update notes for this update.

  • Berserk has had some updates:
  • +20 OR at level 1 with scaling for 1 per level after that.
  • +2 damage at level 1 with scaling for around +1 extra point every ~9 levels after that.
  • +25% auto-hit chance (to mimic the frenzy/berserk stance).

Please test the above to ensure they are working correctly!

Thank you!

DGR Team

June 5, 2026 at 08:30 - dayrinni

Copyover, Martial Arts, PSI, and Timing Fixes

Good day!

Here is the update to the update. Enjoy reading the update notes for this update.

  • Copyover enhancements.
  • Picking up more than 1 item will now show a message to the room.
  • Fixed an issue with races displaying the wrong allowed classes.
  • Removed the Ally Command.
  • The inventory screen will now properly show the correct weights.
  • Martial Arts will now show a more thematic miss:

[Hand cleric] attempts a [move] against [target] but misses.

These are auto-generated for martial arts specifically so report any issues.

  • PSI should regent 3 points every 4 seconds now.
  • Added many new moods.
  • Updated the health regen and combat timer to ensure there is no longer a state where the combat timer runs out before the regen tick timer.
  • Spells which fizzle should only give a hidden 1 second delay now.

Please test the above to ensure they are working correctly!

Thank you!

DGR Team

June 4, 2026 at 16:23 - dayrinni

Bug-Fix Update Scheduled

I aim to update the game tomorrow with some bug fixes!