Order of the Hand (Hand Clerics) are temple monks whose primary skill is martial arts. They can and do use weapons, but most prefer discipline, unarmed combat, and focused spiritual training before branching into limited spellwork.
Cleric Responsibilities
Dedication and continued contribution to a deity.
Upholding of the deity's standards by preaching and exhibit the advantages, expectations, and ideals of their deity and religious code.
The conversion of characters (requiring such) to the deity's ways.
Signature Spells
Chi Strike
Spirit Vigor
Blending Chi
Spirit Strength
Holy Water
Playstyle Tips
Open with control and positioning before heavy strikes.
Train martial arts early to define your combat style.
Save limited spellwork for key moments.
Lean into monk discipline through emotes and rituals.
Guild Locations
Spur
In the Temples.
Special Abilities
Channeling
Channeling the god-given ability to heal wounds and damage.
Turning
Turning is a clerical ability to immobilize, fear, or dust (kill) undead.
Characteristic Focus
- Wisdom: Very useful in both the use of healing as well as the use of magickal spells.
- Dexterity/Agility: Useful in combat.
- Constitution: Useful for combat survival as fatigue and hit points are modified by this score.
- Strength: Very useful as this class is very good at combat
- Willpower: Helpful in turning the undead.
- Alignment: Dependent upon the specific deity.