Overview

Cleric class illustration

"A journey of a thousand miles begins with a single step." - -Confucius

Clerics have taken many vows to their deity and are required to uphold the deity's unique practices and codes (see the section on religion). There are three Clerical orders. 1.Members of the Order of the Heart (Heart Clerics) are primarily healers of their temples, and are expected by their god to concentrate upon gaining experience in channeling and other healing techniques. They are also very skilled in the art of healing and support rune-magick. 2. Members of the Order of the Sword (Sword Clerics) are the Paladins or Holy Knights of their temples. Although they are trained in healing magick, their primary purpose is to use their battle magick and fighting prowess in the service of their Temple. 3. Members of the Order of the Hand (Hand Clerics) are Temple Monks, and eschew all weapons, having been trained in lethal techniques of unarmed (martial) combat. They begin with no training in magick, although many later choose to study the ways of limited rune-magick. Clerics of all three Orders are continuously expected to follow the teachings and philosophy of their deity. The responsibilities of a Cleric of any deity are: 1) Dedication and continued contribution to a deity. 2) Upholding of the deity's standards by preaching and exhibit the advantages, expectations, and ideals of their deity and religious code. 3) The conversion of characters (requiring such) to the deity's ways. Many of the benefits experienced by a Cleric may be found in the section on religion. As a Cleric increases in experience, he may gain the ability to turn or control the undead through the power of his deity.

Clerical Orders

Order of the Heart

Focused on healing, channeling, and support rune-magick.

View Heart Cleric

Order of the Sword

Paladins and holy knights dedicated to battle magick and combat.

View Sword Cleric

Order of the Hand

Temple monks trained in unarmed combat and disciplined faith.

View Hand Cleric

Signature Spells

Heart Cleric

  • Healer's Touch
  • Vigor Touch
  • Touch of Illness
  • Light Dart
  • Darkness Dart
  • Holy Water
  • Righteous Globe
  • Zombie Hand

Sword Cleric

  • Healer's Touch
  • Vigor Touch
  • Holy Light Globe
  • Darkness Globe
  • Holy Blessing
  • Holy Water

Hand Cleric

  • Chi Strike
  • Spirit Vigor
  • Blending Chi
  • Spirit Strength
  • Holy Water

Playstyle Tips

Heart Cleric

  • Hold safe positioning to triage allies quickly.
  • Rotate channeling with spell heals to manage fatigue.
  • Focus on cleansing, support, and quick saves.

Sword Cleric

  • Anchor the front line with a strong primary weapon.
  • Use lay hands between fights to keep pace.
  • Pair battle rites with defensive gear.

Hand Cleric

  • Open with control before committing to heavy strikes.
  • Keep mobility high and avoid overextending.
  • Reserve spellwork for pivots and clutch moments.

Order Comparison

Order Primary Focus Combat Role Healing Depth Signature Theme Best Suited Races
Heart Restoration, support Backline anchor Highest Healing touch and recovery Secian, Psycian, Human, Fir Elf, Usil Elf
Sword Battle rites, frontline Tank striker Moderate Holy offense and defense Anthian, Human, San Elf, Arachnian, Hithual, Drag-al
Hand Discipline, martial arts Mobile controller Limited Chi-based strikes and focus Leuian, Flerian, San Elf, Human

Guild Locations

Spur In the Temples.

Special Abilities

Channeling Channeling the god-given ability to heal wounds and damage. Turning Turning is a clerical ability to immobilize, fear, or dust (kill) undead.

Characteristic Focus

- Wisdom: Very useful in both the use of healing as well as the use of magickal spells. - Dexterity/Agility: Useful in combat. - Constitution: Useful for combat survival as fatigue and hit points are modified by this score. - Strength: Very useful as this class is very good at combat - Willpower: Helpful in turning the undead. - Alignment: Dependent upon the specific deity.

Important Skills

  • Channeling
  • Spellcasting
  • Primary Weapon
  • Turning

Key Stats

  • Strength
  • Wisdom
  • Constitution

Especially Suited Races

  • Order of the Heart: Secian, Psycian, Human, Fir Elf, Usil Elf.
  • Order of the Sword: Anthian, Human, San Elf, Arachnian, Hithual, Drag-al.
  • Order of the Hand: Leuian, Flerian, San Elf, Human.

Elder RP Note

Cleric Coming Soon