"A journey of a thousand miles begins with a single step." - -Confucius
Clerics have taken many vows to their deity and are required to uphold the deity's unique practices and codes (see the section on religion). There are three Clerical orders.
1.Members of the Order of the Heart (Heart Clerics) are primarily healers of their temples, and are expected by their god to concentrate upon gaining experience in channeling and other healing techniques. They are also very skilled in the art of healing and support rune-magick.
2. Members of the Order of the Sword (Sword Clerics) are the Paladins or Holy Knights of their temples. Although they are trained in healing magick, their primary purpose is to use their battle magick and fighting prowess in the service of their Temple.
3. Members of the Order of the Hand (Hand Clerics) are Temple Monks, and eschew all weapons, having been trained in lethal techniques of unarmed (martial) combat. They begin with no training in magick, although many later choose to study the ways of limited rune-magick.
Clerics of all three Orders are continuously expected to follow the teachings and philosophy of their deity. The responsibilities of a Cleric of any deity are:
1) Dedication and continued contribution to a deity.
2) Upholding of the deity's standards by preaching and exhibit the advantages, expectations, and ideals of their deity and religious code.
3) The conversion of characters (requiring such) to the deity's ways.
Many of the benefits experienced by a Cleric may be found in the section on religion. As a Cleric increases in experience, he may gain the ability to turn or control the undead through the power of his deity.
Clerical Orders
Order of the Heart
Focused on healing, channeling, and support rune-magick.
Rotate channeling with spell heals to manage fatigue.
Focus on cleansing, support, and quick saves.
Sword Cleric
Anchor the front line with a strong primary weapon.
Use lay hands between fights to keep pace.
Pair battle rites with defensive gear.
Hand Cleric
Open with control before committing to heavy strikes.
Keep mobility high and avoid overextending.
Reserve spellwork for pivots and clutch moments.
Order Comparison
Order
Primary Focus
Combat Role
Healing Depth
Signature Theme
Best Suited Races
Heart
Restoration, support
Backline anchor
Highest
Healing touch and recovery
Secian, Psycian, Human, Fir Elf, Usil Elf
Sword
Battle rites, frontline
Tank striker
Moderate
Holy offense and defense
Anthian, Human, San Elf, Arachnian, Hithual, Drag-al
Hand
Discipline, martial arts
Mobile controller
Limited
Chi-based strikes and focus
Leuian, Flerian, San Elf, Human
Guild Locations
Spur
In the Temples.
Special Abilities
Channeling
Channeling the god-given ability to heal wounds and damage.
Turning
Turning is a clerical ability to immobilize, fear, or dust (kill) undead.
Characteristic Focus
- Wisdom: Very useful in both the use of healing as well as the use of magickal spells.
- Dexterity/Agility: Useful in combat.
- Constitution: Useful for combat survival as fatigue and hit points are modified by this score.
- Strength: Very useful as this class is very good at combat
- Willpower: Helpful in turning the undead.
- Alignment: Dependent upon the specific deity.
Important Skills
Channeling
Spellcasting
Primary Weapon
Turning
Key Stats
Strength
Wisdom
Constitution
Especially Suited Races
Order of the Heart: Secian, Psycian, Human, Fir Elf, Usil Elf.
Order of the Sword: Anthian, Human, San Elf, Arachnian, Hithual, Drag-al.
Order of the Hand: Leuian, Flerian, San Elf, Human.