Order of the Heart (Heart Clerics) are primarily healers of their temples, expected to master channeling, lay hands, and restorative spellwork. Most devote themselves to protecting life and stabilizing the wounded, though some faiths may emphasize darker rites that blur into necromancy.
Cleric Responsibilities
Dedication and continued contribution to a deity.
Upholding of the deity's standards by preaching and exhibit the advantages, expectations, and ideals of their deity and religious code.
The conversion of characters (requiring such) to the deity's ways.
Signature Spells
Healer's Touch
Vigor Touch
Touch of Illness
Light Dart
Darkness Dart
Holy Water
Righteous Globe
Zombie Hand
Playstyle Tips
Stay near the front line but keep space to triage allies.
Rotate channeling and spell heals to manage fatigue.
Carry support utility for cleansing and light damage.
Pick a deity focus early to guide spell and roleplay choices.
Guild Locations
Spur
In the Temples.
Special Abilities
Channeling
Channeling the god-given ability to heal wounds and damage.
Turning
Turning is a clerical ability to immobilize, fear, or dust (kill) undead.
Characteristic Focus
- Wisdom: Very useful in both the use of healing as well as the use of magickal spells.
- Dexterity/Agility: Useful in combat.
- Constitution: Useful for combat survival as fatigue and hit points are modified by this score.
- Strength: Very useful as this class is very good at combat
- Willpower: Helpful in turning the undead.
- Alignment: Dependent upon the specific deity.