Secians are beautiful, winged creatures, the tiniest of all the races of Aradath. Born with ruby-red eyes and dazzling blonde hair, they charm nearly everyone with their friendly nature.
Honored by the gods with the gift of empathy, they are the world’s finest healers. Secians are extremely helpful by nature and will often begin healing an injured traveler immediately.
They can be found wherever Dragons dwell. Secians are essential to Dragonkind, bonded by ancient origins. They are extremely fond of jewels, diamonds among their favorites.
Verified in the live game · August 9, 2026
Live Character Creation
These are the ranges and selectable appearance options currently offered when creating a Secian. Descriptive lore elsewhere on this page adds roleplay context; where an older archival value differs, use this live-verified section for current character creation.
Cleric: Order of the Heart, Cleric: Order of the Sword, Cleric: Order of the Hand, Rune Mage, Psion
Racial abilities listed by in-game help
None
Racial tensions listed by in-game help
Arachnian
Background
Secians are remnants of the powerful city-state of Secia, changed during the Great Change. They are both protected by Dragonkind and protectors of it.
No one can say with certainty how the first bond began, but the relationship between Secians and dragons is strong and unquestionable. Secians are overly fond of jewels and gemstones, perhaps because the Great Change stripped away the embedded jewels they once had.
They still consider Arachnians part of their family and do not understand the hostility they receive from them.
Bonding with Dragons
A dragon's staging is an intense and dangerous physical transformation. Secian bondmates use their empathic healing to help dragons survive the pain and distress of the process, sharing in that suffering themselves.
When a Secian heals a staging dragon at the critical moment, the pair become bondmates. The bond is lifelong and deepens through every later stage. It transcends ordinary friendship or marriage: each becomes part of the other.
This is not a casual choice. Dragon and Secian place their safety and trust in one another, and their connection should become a central part of both characters' roleplay.
Secians are almost always in high spirits and unfailingly kind. They are highly religious and finely tuned to the sufferings of others. A Secian will never purposely harm a sentient being.
Tendencies
Secians are peacemakers who deplore violence and cruelty. They will not knowingly break laws or lie.
To other races, Secian actions can seem blind or driven because they will always rush to the aid of a Dragon. The bond between the two races is intense and affectionate, even between strangers.
Pain feels like a horrible itch to a Secian. They will remove it, remove themselves from it, or let it end quickly.
Traits
Advantages: Quick recovery, tiny size makes them hard to hit, very light and quick, highly intelligent and charming. Flight with little effort and empathic healing. Many bond with a dragon and gain benefits from their bondmate.
Hindrances: Very weak and carry very little. Empathic healing can backfire; if a Secian harms a creature in close combat, they feel that pain and can die from the backlash.
Abilities: Flight, great healing ability, and quick movement.
Alignment: Orderly
Professions: Most commonly Heart Clerics and Rune-Mages. Less common: Sword Clerics, Hand Clerics, and Psions.
Roleplay Considerations
Lean into empathy, healing, and peacemaking
A dragon bond should meaningfully shape motivations, loyalties, and long-term character stories
Content review: July 2026. Bonding guidance has been aligned with the Dragon race guide and the historical archives. Gameplay details may change as systems are implemented and tested.