Magick

Magick in Dragon's Gate Reborn is rune-based. Casters channel runes into specific spell effects, with availability controlled by class, race, and progression.

Runes are not universal. No class can access every rune or every shape, and many effects are intentionally role-specific. Harmful spells are literal: if you cast a harmful spell on yourself, it will affect you.

Current System Notes

  • The live magick flow uses rune invocation and spellcasting skill checks.
  • Legacy weave/memorize flows are not part of the current implementation.
  • Most balancing is actively iterated from design docs and player logs.

Casting Basics

  • Prepare your build: Learn the runes and spell paths available to your class.
  • Cast with invoke: Use INVOKE <spell> AT <target>. If no size adjective is provided, standard/average behavior is used.
  • Manage duration and upkeep: Some spells are instant, others pulse over time, and some consume ongoing fatigue while active.

A target can only hold one active effect of the same type at a time. Effects end by duration, dispel/removal, or resource failure.

Spell Shapes and Intent

  • Touch: close-range, same UD lane.
  • Single Range: targeted ranged cast (ally or enemy depending on spell intent).
  • Group: party-oriented support effects.
  • AOE: room/area pressure and control.
  • Aura / Shield / Wall: sustained buff, resistance, or mitigation lanes.

Class Magick Roles

  • Non-Elemental Mage: utility/control and long-duration pulsing coverage.
  • Air Mage: balanced offense/defense with mobility and flight focus.
  • Earth Mage: strongest defensive posture and shield/ward identity.
  • Fire Mage: highest offensive pressure and damage-focused casting.
  • Water Mage: utility-heavy toolkit with uncommon control/vision effects.
  • Heart Cleric: strongest healing and protective support profile.
  • Sword Cleric: battle support via weapon, durability, and combat buffs.
  • Hand Cleric: spiritual/chi support with direct combat utility for self and allies.
  • Dragon: staged rune growth with power expanding by dragon stage.
  • Forester: nature, animal, and ranged-support spell identity.
  • Thief / Fighter / Barbarian / Psion: limited spell lists with focused utility lanes.
  • Bard: song-based magick with support, control, and room-level influence.

Class Pages