Design Overview
Entry Last Update:
March 28, 2026
Source Doc:
work_in_progress/general/skills/detect_traps_system.md
Tier:
wip
Last Synced:
March 28, 2026
Summary: Detect Traps identifies trap state on objects via detect trap on <object>; it does not disarm by itself.
Notes:
Results use three tiers: no signal, suspicious, or confirmed trap.
Resolution scales by skill and perception/intelligence against trap difficulty.
Delay target is 6-8s; valid attempts grant skill use progress.
Player Overview
Description: Detect Traps is the ability to find traps before they go off.
Who Can Learn It: Anyone seems to be able to learn Detect Traps.
What It is Supposed to Do: Allow you to find traps and other dangerous obstacles.
What it Does: Runs a trap-detection check on the target object and reports uncertain, suspicious, or confirmed trap state. It does not remove traps.
Activation: detect trap on [target].
Usefulness (Low Levels): None
Usefulness (Mid Levels): None
Usefulness (High Levels): None
How to Practice: You have to have injuries, or treat someone with injuries.
Tips: None
Unconfirmed Rumors (May or May Not Be True): There may, in fact, be one or two traps hidden in the game (their location known only by the highest-level thieves). Extremely buggy and not able to be disarmed/removed, they can still be detected.. if one knows where to look.
Notes:
Remove Traps is the "companion" skill to Detect Traps.
DETECT TRAPS
Not only are you not sure about a possible trap but you are even beginning to wonder why you are looking at it in the first place!