Design Overview
Entry Last Update:
August 9, 2026
Last Synced:
August 9, 2026
Summary: Picking Pockets (pickpocket <target>) is a restricted thief theft action for coinpurse extraction.
Notes:
Success chance scales with skill and DEX/AGI/PER versus target alertness.
Outcomes include success, failure, and being noticed. The live help says each successful grab lifts one coinpurse of up to 50 coins and that an attempt leaves the thief in combat briefly.
A failed attempt against a Training Grounds practice target produced a verified 5-second delay.
Player Overview
Description: The ability to remove coin from NPCs and PCs alike.
Who Can Learn It: Thieves and Bards, according to the live help file. It was directly learned on a Thief.
What It is Supposed to Do: Remove coins from the target, adding it to your own.
What it Does: Attempts to lift a coinpurse from the target. Success depends on skill, Dexterity, Agility, and Perception versus the target’s alertness. The target may notice or attack after a failed attempt.
Activation: pickpocket <target> (live tested). The full ability form shown by help is use pickingpockets <target>.
Availability: Confirmed at the Training Grounds Yardmaster for 0 skill points on a newly created Thief.
How to Practice: Use a practice target or a consenting test partner. Do not run automated attempts or use unsuspecting players as training targets.
Important: Theft is an in-character action with consequences. Follow the current staff rules and remain available for the resulting roleplay.