Design Overview

Entry Last Update:
March 28, 2026

Source Doc:
work_in_progress/classes/thief/skills/picking_pockets_system.md

Tier:
wip

Last Synced:
March 28, 2026

Summary: Picking Pockets (pickpocket <target>) is a restricted thief theft action for coinpurse extraction.

Notes:
Success chance scales with skill and DEX/AGI/PER versus target alertness.

Outcomes are success, normal fail, or fumble; fumbles use a longer delay profile.

Baseline timing: 5s on normal attempts, 6s on fumble; target must carry a coinpurse.

Player Overview

Description: The ability to remove coin from NPCs and PCs alike.

Who Can Learn It: Thieves

What It is Supposed to Do: Remove coins from the target, adding it to your own.

What it Does: If successful, you’ll take money. If unsuccessful, you’ll be spotted and possibly attacked (by a player, a guard, or the NPC you attempted to rob). When guards and NPCs attack, try leaving and returning.

Activation: pickpocket (NPC|Playername)

Usefulness (Low Levels): Negative. You will get caught more than you succeed.

Usefulness (Mid Levels): Positive. You will take some money on most attempts, but can still get caught.

Usefulness (High Levels): 50 coin max per attempts. You might get hundreds before being noticed.

How to Practice: Get a pickpocket circle with 3 thieves. Get into a group. A picks B; B picks C; C picks A. Start with a few hundred silver each. When your target runs out of silver, split what you have and keep going.

Tips: Do not pickpocket players unless you are confident with your skills. Players hold grudges. If you can’t get a pickpocket circle, or want to try your skill for real, find non-aggressive townsfolk in areas the guard doesn’t patrol.

Unconfirmed Rumors (May or May Not Be True): Being hidden helps. If I’m looking at you, you can’t pickpocket me.

Notes:
I know you didn’t pickpocket me with your real name showing! Disguise yourself. Also, Psi powers and some spells detect you. Have an escape plan.