Design Overview

Entry Last Update:
March 28, 2026

Source Doc:
ready_to_implement/classes/cleric/hand/skills/martial_arts_system.md + ready_to_implement/general/skills/martial_arts_system.md

Tier:
ready

Last Synced:
March 28, 2026

Description: Unarmed combat framework with a wide move set that mixes direct damage and control effects.

Notes:
Martial Arts uses standard physical OR vs DR checks with command flow like ma <maneuver> at <target> across levels 1-41.

Moves use fixed damage bands from their unlock tier (not full per-level re-scaling) and include both damage and control lanes (for example, knockdown/debuff effects).

Delay reduction checkpoints are at MA levels 15 and 30; standing and hand-state requirements are enforced for applicable maneuvers.