Design Overview

Entry Last Update:
August 9, 2026

Last Synced:
August 9, 2026

Summary: Hiding is the in-place entry skill for hidden state; movement retention is handled by Stealth.

Notes:
The live backend recognizes Hiding and the Training Grounds Yardmaster offers it for 50 skill points.

The verified syntax is use hide. The plain command hide currently returns “Unknown Command.”

Detailed timing, fatigue, observer, and reveal formulas have not yet been verified and are intentionally omitted.

Player Overview

Description: The ability to conceal yourself in a room.

Who Can Learn It: Everyone

What It Does: Attempts to place your character into the hidden state.

Activation: use hide

Availability: Confirmed at the Training Grounds Yardmaster for 50 skill points. A newly created Thief does not begin with it automatically.

How to Practice: After learning the skill, use it only in appropriate areas and observe the delay and hidden-state messages. More detailed training advice will be added after a learned character can be tested.