Design Overview

Entry Last Update:
March 28, 2026

Last Synced:
March 28, 2026

Summary: Psionics drives PSI pool growth, command unlock pacing, cast cost, resist resolution, and depletion behavior for psionic abilities.

Notes:
Cast flow includes lockout checks (for centering), PSI spend, caster fail roll, then target resist roll before effect application.

Resist model uses race baseline plus Will, Psion class bonus, active psi-resist effects, and white-exception cap handling.

Psycian depletion can trigger pass-out and tick-based recovery; non-Psycian casts fail cleanly when PSI is insufficient.

Live Player Overview

Description: Psionics uses PSI to produce mental combat, recovery, perception, and communication effects.

View Abilities: INFO PSI lists available short names and abilities locked by level. HEALTH shows your current PSI pool.

Use an Ability: PSI <ability> [AT] <target>. An omitted target attempts to target the caster.

Level-One Test: A new Human Psion displayed Centering (CNTR), Dart (DART), and Telepathy (ESP). Detect Psionics, Detect Invisible, and Examine Aura were shown as level-locked.

Progression: SKILLS PSI filters the skill list and displays remaining uses and level.

Full Guide: See the live-tested Psionics guide for safe examples and current caveats.